Engaging audience and scenery.
Subito Red entrusted us with the task of developing a set of three Android apps.
GuideApp, an app used by the tour guide to control the various scenes in a museum.
ParticipantApp, an app used by the visitors with which they can interact with the exhibitions.
BrainstormingApp, an app used by the guide and the participants to share thoughts and ideas on a big screen
On the go, we also made one Video Player with Bézier curved quads in Openframeworks to create a 3D half-moon screen, a 15 meter long interactive screen, projections in columns, doors, etc; an audio player synchronized with the video player with 24 channels; a set of Arduino applications to control physical things, a Unity/Leap Application; a converter from OSC/TCP/SERIAL Converter and a bunch of other things